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bn.hall

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About bn.hall

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  1. Hi everyone! This week we’re going to chat through the introduction of a public test environment, as well as the way we’re approaching the competitive side of Hell Let Loose. What is a PTE? A Public Test Environment is a version of the game available for download that lets you play unreleased, beta-phase content. It’s a way we can get your help in testing new content at a much larger scale than our internal QA. We’ll be testing new features, vehicles, maps, customisation, weapons and looking for bugs and server and client crashes. It’s also important to note that the content may have signif
  2. : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/686810/announcements/detail/2923357784499848422]here[/url]. View the full article
  3. Hey everyone, Welcome to Developer Briefing #96! This week we give you a unredacted all access pass into the wonderful world of QA in Hell... Let Loose. In the coming weeks we'll once again focus on upcoming content but we wanted to share one of the most critical aspects of the dev process that's also rarely spoken about. Toss a bug to your QA. Without further ado it's time to go behind the curtain, let's hand over to David from Team17 QA! A day in the life of QA A typical day in QA starts out with smoking the new build. This is a relatively short test plan that has checks for the mo
  4. Welcome to 2.FJg Numb!
  5. Hey everyone, Welcome to Developer Briefing #95! This week Lead Developer Max is here with a new weapon reveal, new mechanic info and an update on how things are going on our path to Update 8! Right then, over to Max! A Message From Max - Metagame, Mechanics and M3 Submachine Guns! Hi everyone! We’re hard at work right now on Update 8 and we’re really excited to settle many undercooked aspects of the metagame. So much has changed in such a short time - with us moving so much of the nonsensical and blended functionality out to specific items within the inventory. This is done to enable u
  6. Hey everyone, Welcome to Developer Briefing #94! This week we have an explosive preview of something new coming to the game! Satchel Charges For a long time we’ve known that the Engineer role (among others) was at a distinct disadvantage when it came to battlefield functionality. Whilst the Engineer will have access to a broader array of tools introduced over the coming Updates, we wanted to focus today on the Satchel Charges, as it will form the backbone of the Saboteur aspect of the Engineer role. How do they work? The Satchel Charge is a huge explosive - one of the most powerful curr
  7. Hey everyone, Welcome to Developer Briefing #93! This week Max has stopped by to reveal an updated mechanic coming to Hell Let Loose, including a first look at one of a set of new tools that armour and infantry units alike will be getting to grips with. To turn up the heat on this Dev Brief, here's Max... A Message From Max - Patch 13 Deployment & New Tools! Hi everyone, We’re thrilled to see that Patch 13 solved several endemic issues that were being experienced. We want to assure you that this is nowhere near the end - more that we wanted to attempt a final round of critical fixes
  8. Hey everyone, Patch 13 is now live! Thank you all so much for your patience and feedback whilst we worked on this, it's greatly appreciated. Check out the patch notes below: Patch 13 NotesPhysX Crash Fix Fix for DX12 crashes on Foy For those that didn't know, the PhysX crash could occur when body parts from two different dismembered bodies collided. Not the easiest thing to spot, but thanks to feedback such as "It occurred during a bombing run." and "I threw a grenade then crashed." the team were able to narrow things down, identify the problem and fix it! Also yes, this meant we spent co
  9. Hey everyone, Welcome to Dev Brief #92! This week we've got some good news on the infamous 'PHYSX' crash fix, a first look at some shiny new uniforms for the Tankers among us and an update on the 'Wilhelm Scream' competition! Before I hand over to Max and Spono who'll go into all the cool details, I just want to take the opportunity to relay the team's thanks for your patience, bug reports and understanding whilst we worked away on the crash fix. Every report we received helped us track down the root cause and, fingers crossed, address it. So, you're probably wondering what the cause was,
  10. Hey everyone, Welcome to Dev Brief #91! This week we're pleased to be sharing with you the updated roadmap for Hell Let Loose! For the grand reveal, as well as some extra details on what the team are working on thanks to your feedback I'll be handing over today's brief to Lead Developer Max. Enjoy! A Message From Max - New Roadmap! Hi everyone, We’re very excited this week to share our new roadmap with you as we lead up to Update 8. We also feel like the next update will be smaller and less content-rich in size - that is until we write down all the content to come. We hope you’re as ex
  11. Hey everyone, Welcome to Developer Briefing #90! Today's Brief comes to you from Black Matter Dev Spono who brings with him an exciting opportunity... A Message From Spono - Let’s hear your Wilhelm scream! Hello everyone, Spono here. Start LOOSENING up those vocal chords! We are very excited to give our community an opportunity to become a larger part of Hell Let Loose. We’re asking those of you with some talent (or without any talent whatsoever!), to submit one or more of the following sounds in a YouTube video. This will then be considered for implementation into HLL, as well as sec
  12. They were some cracking matches the other night! Sounds like you'll give @dr beer face a run for his money as bullet magnet haha
  13. Hey everyone, Welcome to Developer Briefing #89! This week we're taking a look at something we've seen mentioned a few times over on the forums and what will actually become even more important when bullet penetration arrives - Grass! Long grass, short grass, bushes, these features enable stealthy plays and approaches for all sorts of playstyles and can be crucial in making tough pushes or evading an enemy patrol. Because of this the team have been hard at work improving not only the quality and draw distance of our green features, but also that tasty optimisation! To
  14. I'm glad you're enjoying the server! Thanks for taking the time and letting us know, it's great to hear that people are enjoying HLL. Feel free to join us on discord too: discord2fjgclan.com
  15. Hey everyone, Welcome to Dev Brief #88! This week Max is back to give the first formal details on a new mechanic that will be coming to Hell Let Loose in Update 8 - Bullet Penetration! Now I'll hand over this week's brief to Max so he can go through things... Lead Developer Max - Bullet Penetration Details! Hi everyone, When approaching bullet penetration systems, we thought hard about what would make the difference to Hell Let Loose. Hell Let Loose is a huge game in scale, and a feature like bullet penetration - if made too complex or obscure - may make little to no noticeable differe
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