I played a bit more today, here are my thoughts.
The latency I was seeing last night was fixed.
The game looks nice and the environments are well done and well thought out.
The game servers didn't crash and I didn't have any client crashes. +100 points for this, well done on the stability front. This is a huge deal.
Movement is clumsy and slow. The head sway and lack of side strafing while running takes me right back to state of the art games...in 1998.
No toggle for iron sights. This might be a deal-breaker for me.
No team play. Voice chat is broken. You can't talk to some people on your squad or in local, and you get fun crosstalk with other servers. While on NA East this morning I was chatting with guys on an EU box, while other guys on my squad had no voice at all. No voice comms=no teamplay=no game.
Menu system completely clunky and unpolished. Expected for an alpha, so I give them a pass on this.
Remapping keys...or not. Again very early in dev, so they get another pass.
No map view when downed to know if you should hold or release.
Extremely wonky hit detection and damage mechanics.
Bad hit/down animations.
Weird view of enemies at range...strange visual artifacts going on. Not exactly sure what this is about or whats going on. This issue disappears when they are closer.
Sounds are poorly compressed into a single maximized band.
Lack of consistent display to show you in cap point/cap status.
The grid-based cap system. Um...this is a placeholder, right? The whole game isn't going to be played on symmetrical checkerboards, right?
I've participated in alphas before, and this one is...underwhelming. I wasn't expecting much at all, but they still managed to disappoint me. There is a long long way to go with this title to even get it to a beta. It will be interesting to see if the devs are able to get this title into shape before release or if they rush it out like some other devs do.