Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Aelfathi

  1. Going for some of the heavy stuff there
  2. @Krunch what was the price of the Apollo. They are not for sale ATM but I wonder where it falls compared to the cutlass red.
  4. Thanks for stopping in. Glad to hear that you are enjoying the servers and the games. See you out there.
  5. Thanks for dropping in @Marktheshark. Someone from HR will come tact you shortly about your application. In the mean time feel free to start hanging out in our TS and get to know some of the guys.
  6. Thanks for stopping in to say hello. See you on the battlefield.
  7. Well it was news to me. ? Still no advertising allowed yet. Please no one attempt to recruit (or mention 2.FJg, saying "my clan" is okay). For now anyways.
  8. HLL forums are up. Keep an eye out for your account sign in info in your e mail
  9. Aelfathi


    Agreed. V9 feels like playing with a other kids garbage. The garbage that his cool toy cam wrapped in. You can see what it looks like but dont really get to have any fun with it.
  10. So my wife was thinking if getting back in to WoW. Myself as well, just to play with her on occasion. Does anyone here play WoW? If so what server / battle group?
  11. Always nice to help out a new player. Feel free to hang out in our teamsoeak and get to know some of the guys.
  12. Once uppon a time you could fire out of, but not into the main base protection areas. This made base camping, not impossible, but very difficult. Players obvously took advantage if this and would park rocket tekies and the such in the main right at the ammo supply. Infinafe indestructible rockets for days! This prompted OWI to change base protection so that you coult not fire into or out of the protected zone. You can still take advantage of this. Pull an asset just outside of your protected zone and fire some shots at the enimy. You can even start to pre fire as you get towards the edge of the zone to help ensure as many hits as possible on the camping enimy. If you take damage pull back into the protected zone and repair. Repeat untill you destroy or displace the campers. If you can pull all the way out of main and need to travel dome distance towards the enimy then i guess you are not really being main camped that bad.
  13. We used to switch teams quite often. All tbe 2.FJG members would switch after a couple of steam rolls and regular / quality pubs would come with us. A good idea would be to switch sides and take guys like roomy and lincler with you (could akways force switch him anyways if he says no ). Two things here. I feel like the squad community has become a lot more whiney. Nobody used to complain about anything. As a whole the community seems to want things to be 50/50. Also on some other servers there are rules about rushing, camping habs, soawns etc .... I can see how newer pkayers or newsr games might think that these are gane rules when they are not. Second as a clan / admin team. We can do a better job here. Yes winnig is fun and if you switch you might loose. The idea is to switch and start a couple of squads. Let others join them. First it helps balance out gameplay because you left the winning team amd there are always scrubs who will swith to "the winning team" it actually balances things out very quickly but you need to kead a couple squads when you switch. Having bith our servers in the top 5 rated servers and having huge ammounts of up time was not uncommon. I believe it was because we attempted to stop things from getting too one sided (as in a bad rolling 2 or more times in a row) and did not restrict game play. Aka "play how you want, try to keep it fair."
  14. TBH if you have lost all if your caps or failed to cap a single point your team is destined to loose the round anyways. It is not very likley that you will come back. Also, if your teams only spawn is your main base your team has obvously made some other critical and fundimental mistakes. We do not have rules that prevent "camping". First. These tatics and play styles are hard to enforce, and require admins to move into a grey area with their decision making (never a good idea). Second. Road blocking, bridge blocking, focusing bases, IEDs in high traffic areas, moving assets upfield quickly (rushing) are all examples of valid tatics (both in game and real life). If people have a sour taste in their mough after getting stomped into their main maybe they should think about what they and their teams could have done differently ... that or check out Desmos Playground. On another note making the main bases capable and removing spawn protection once all points have been capped would be a brutal way allow for an instant win.
  15. Agreed with the majority of the above. If you only send a few ppl to your first couple of caps it is on your team. Infact the team getting rushed is probablly doing something similar (getting as many players as possible up field) hence not having enough players moving to their early caps. Also, for some teams (INS and Militia) speed is what they rely on versus a slower but heavier hiting US or Russian team. Saying that they cannot take advantage of their speed to move up-map as fast as possible is limiting their teams strength. If you do not want to get rushed send (more or less) 1/2 of your team to the middle flag, or middle flag +1 cap. The other 1/2 of your team goes to the first cap and moves cap by cap untill the catch up to the rest of the team. Yes it is not as fast but it is a sound strategy to reduce the chances of the other team being successful in rushing you effectively. Really it comes down to team work. If you get rushed your team has a choice fall back asap to stop the enimy from becommimg too well established or take a chance and hope one squad can re take the point. Personally I would rather assume that I will be rushed and be there to stop it. How many times to people have to get rushed untill they learn to counter it?
  16. 3 Ways out, just need to leave one open. I doubt they could block off the land bridge (hard to get out but can still get out).
  17. Tough to enforce, also bridges are natural ambush points. I could see something getting blown up by INS and someone on US getting the blame for it. IEDs are a great example here too. Perhaps something like you cannot completely block the main. So you can block 2/3 exits for example, or make it difficult to exit. As for bridges on the body of the map, blocking them should be 100% okay. Valid tatic.
  18. Aelfathi

    Combat Footage

    Boston getting a good talking to? Who would have thought.
  19. Oh .... snazzy let this guy in .... well .... in that case .... welcome!
  20. Welcome Mutt. Looking forward to ventilating some baddies with ya
  • Create New...